Thursday, 26 January 2012

Bob the Builder, can you fix my sealed pool?

Good Morning everyone. Only a couple of days until we hands on packs of Dark Ascension cracking them in search of the elusive Sorin, Lord of Innistrad. In preparation for a weekend of sealed deck and drafting, I thought we could run through a couple of sealed pools and come out with the deck we could play on the day.

If you have no idea what a sealed deck is, then let me explain. A sealed deck starts its life as 6 boosters split evenly across the revelant format you are playing. This weekend, we shall be cracking 3 Innistrad and 3 Dark Ascension. WotC, who design magic sets, design them to be an extension of the mechanics introduced in the big set released in the autumn of the previous year. A good example of this would be the "Landfall" mechanic from Zendikar block. In Zendikar the mechanic only featured on creatures specifically such as Bloodghast and Steppe Lynx, whereas in Worldwake (the small block tied into the large set) expanded on this by integrating the mechanic into instants and sorceries. What I am trying to say is this weekend be on the lookout for these mechanic extensions and factor that in when evaluating cards. The cards may be on a different power level than if printed in Innistrad. 

For advice on sealed decks in general I would recommend reading these articles before consulting the sealed deck below.

http://www.channelfireball.com/home/here-i-ruel-how-to-build-a-sealed-deck/
http://www.manaleak.com/mtguk/2012/01/how-to-build-mtg-a-deck-in-sealed-with-paul-mclachlan/

When in doubt I go by the general philosophy of BREAD

Bombs - A card can be considered a bomb if by itself it can win you the game regardless of what the opponent plays. A good example of a bomb in Innistrad would be Balefire Dragon. It is large enough so that you opponent will be dead in a couple of hits and it has a devastating effect on your opponent and his position in the game. If your adversary doesn't kill the bomb right away, then they'll most likely lose the game

Removal - Anything that effectively gets rid of creatures, Doom Blade, Unsummon, Essence Scatter, Rod of Ruin, etc


Evasion - Any creature that has an ability which makes it hard to block is always worth a look in my books. Flying, Intimidate and Unblockable are effects you want to be on the lookout for.

Advantage - Anything that gives you 2 cards for one card or generate some free for you every turn. Awakening Zone is a good example, as it gives you a free creature every turn. Another good example in Dark Acension is Divination. For one card you get 2 back, meaning you are 1 card up in your hand. Card drawing spells are especially good in limited because you are digging through the chaff in your deck to get to your high quality spells.

Doods - You don't always open the perfect pool of evasion creatures coupled with a bomb or 2, removal and card draw, so you have to play some random dorks or durdles that are just filler but more often that not get the job done.
2 mana - 2/2
3 mana - 2/2 or 3/3
4 mana - 3/3 or 4/4
5 mana - 4/4 or 5 power

These are stats you generally look for when consider random dudes to fill out your deck. It is awesome if they come with additional abilites such as trample or vigilance, but they're just dorks who are going to force some damage through. Never underestimate the power of Grizzly Bear though.

RIGHT..enough chit chat, onto the pools. I will blog the decks I would build tomorrow. It would be nice to get some feedback as to what other people would build and give a little explanation as to why that would do it so until tomorrow, happy building

Pool One: (each card is a one off unless stated)
White
Blue
Black
 Avacynian Priest x 2
Bar the Door
Dearly Departed (R)
Elguad Inquisitor
Fiend Hunter
Gather the Townsfolk
Midnight Guard
Niblis of the Mist
Rebuke
Skillful Lunge
Spare from Evil
Thraban Sentry
Unruly Mob

Dream Twist
Forbidden Alchemy
Grasp of Phantoms
Headless Skaab
Hysterical Blindness
Niblis of the Breath x 2
Saving Grasp
Selhoff Occultist x 2
Sensory Deprivation x 2
Silent Departure
Think Twice
Thought Scour


Abattoir Ghoul x 2
Black Cat x 2
Chosen of Markov
Curse of Misfortunes(R)
Deadly Allure x 2
Diregraf Ghoul
Falkenrath Torturer
Ghoulraiser
Gruesome Deformity x 2
Gruesome Discovery
Reap the Seagraf x 2
Victim of Night
Red
Green
Lands, Artifacts and Multicolour
Ashmouth Hound
Bloodcrazed Neonate
Burning Oil
Burning Vengeance
Erdwal Ripper
Faithless Looting x 2
Forge Devil
Hinterland Hermit
Markov Warlord x 2
Russet Wolves
Talons of Falkenrath
Torch Fiend
Wrack with Madness
Clinging Mists
Crushing Vines
Grizzled Outcasts x 2
Strangleroot Geist
Mulch
Rangers Guile
Avacyn’s Collar
Blazing Torch
Chalice of Life
Cobbled Wings
Galvanic Juggernaut
Geistcatchers Rig
Ghoulcaller’s Bell
Graveyard Shovel
Heavy Mattock
One-Eyed Scarecrow
Travallers Amulet.
Drogskol Reaver (M)
Falkenrath Aristocrat (M)
Grimgrin, Corpse Born (M)
Olivia Voldaren (M)


Pool Two: (each card is a one off unless stated)
White
Blue
Black
Break of Day x 2
Bonds of Faith x 2
Doomed Travaller
Elgaud Inquisitor
Loyal Cathar
Midnight Haunting
Mikaeus, the Lunarch (M)
Niblis of the Mist
Niblis of the Urn
Purify the Grave
Ray of Revelation
Silverchase fox
Skillful Lunge
Smite the Monstrous
Counterlash (R)
Curiosity
Divination
Dream Twist x2
Frightful Delusion
Memory’s Journey
Moon Heron x 2
Niblis of the Breath x 2
Nephalia Seakite
Screeching Skaab
Stormbound Geist
Tower Geist
Abattoir Ghoul
Chosen of Markov
Curse of Oblivion
Death’s Caress
Markov Patrician
Mikaeus, the Unhallowed (M)
Sightless Ghoul
Spiteful Shadows x 2
Reap the Seagraf
Victim of Night

Red
Green
Lands, Artifacts and Multicolour
Ashmouth Hound
Bloodcrazed Neonate
Fling x 2
Forge Devil
Infernal Plunge
Markov Warlord
Nearheath Stalker
Pitchburn Devils
Riot Devils
Scorch the Fields
Talons of Falkenreath
Torch Fiend
Tormented Pariah
Vampiric Fury
Village Ironsmith
 
Kindercatch
Gravetiller Wurm
Hollowhenge Beast
Village Survivors 
Predator Ooze (R)
Grave Bramble
Gnaw to the Bone
Clinging Mists
Hamlet Captain
Gastaf SheperdWolfbitten Captive/Krallenhorde killer (R dfc)
Caravan Vigil
Immerwolf
Diregraf Captain
Isolated Chapel(R)
Haunted Fengraf
Gavony Township(R)
Geistcatchers Rig
Galvanic Juggernaut
Heavy Mattock
Wooden Stake
Graveyard Shovel
Traveler's Amulet
Blazing Torch

Wednesday, 18 January 2012

TL:DR Sleep was required..

OHHHH MAAANNNN....that was a good rest. Sleep schedule fixed. New cards spoiled. You know what time it is. Today we start with this beauty


Constructed: 1/5 Limited: 1/5

This is one helluva vault...*grabs coat*.  In all seriousness, this bad boy doesn't have much going for it aside from colourless and therefore accessible for all colours. You can pay seven and exile your opponents creatures, which I suppose is ok. Repeatable effects such as this are sought after and general quite powerful but 7 mana is pushing it a little bit too far. The fact it only cost 1 to get rid of your guy is very strange. Perhaps WotC are wanting folk to get blowout by artifact removal. In any case, might be playable on the kitchen table, but I seriously doubt this makes it to the tournament tables either in limited or constructed



Constructed: ?/5 Limited: 3/5

If a black/white token deck does become prevalent, i think this guy will be a player in it. Midnight Haunting is a comparable card, both making 1/1 white flying spirits. The trade off is the obviously the instant for the flashback. I think this is fine card, efficiently creating tokens 4 power of flyers for 5 from one card, last year you had to pay 8 (I'm looking at you Squadron Hawk) over 4 cards. Like a said when evaluating Sorin, the problem will not be the content of the deck. It will be the mana base and if you can get away with playing 2 colours of mana from just 4 non-basic's. In limited, it is about the same as a midnight haunting in the deck that want it. Also worth playing a swamp/shimmering grotto in the deck to flash it back because the deck that want it also play forbidden alchemies. Just a thought





Constructed: 1/5 Limited: 3/5

Another vampire for the block vampire deck. Aggressively costed, but with weak stats. 1/1's do not do much in a world of geistflame and dead weight's. However if you hit with this guy once, it will be a force to be reckoned with. A 3/3 double striker that will just keep getting bigger if connecting. Lack of evasion hurts but I think this guy will be good in limited, and not so good constructed seeing as he is outshone but most 3 drops in all colours.




Constructed: 1.5/5 Limited: 2/5

Did someone say they like vampires? Part of a uncommon lord cycle that only includes Immerwulf as a partner in crime thus far, Stromkirk Captain is a decent man in those aggro red/black decks. Having first strike puts him a cut above most other 3 drops in the deck, and buffing what is most likely going to be half of your deck doesn't hurt either. Vampires are getting a lot of tools, but I don't know how strong they will eventually be considering the strong token theme to the white/black decks. The Capt' isn't going to be making waves in any format, but expect to see him floating around block vampire decks for the most part.

Constructed: 5/5 Limited: 5/5


AHHHHH YEEEAAAHHH.......One blue mana = draw 1 card. That is efficency for yo' ass. Best card spoiled thus far. Wait, What? There is more text on the card. Who cares about anything 'cept drawing some cards.




Constructed: 1/5 Limited: 2/5

An excellent reprint for the set as it enables both morbid and undying. Limited wise, you don't want more than a couple in your deck, and I would stay as far away as you can in constructed.

 Constructed: 0/5 Limited: 1.5/5

-13/-0...Let that just sink in. Completely absurb number, unneccesarily large in my opinion. I mean I am pretty much going to play one in my limited deck, just because i have to an answer to those creatures who are a little front heavy. This is strictly a limited card, and a narrow one at that.

Constructed: 0/5 Limited: 1.5/5

This translates as "Target player discards 2 cards", which is not a bad effect in limited for 2BB. Not overpowered but nicely costed and you will generally play one. It gets better however if played after combat when something has died. Your opponent reveals their hand instead and you choose 2 card. They then get discarded. That is a far more powerful effect and one that could turn the flow of a game. Not good enough for a 60 card deck though.

Constructed: 0/5 Limited: 2/5

Not bad for his cost, and a combat trick that green has been needing. Can be used offensively to force through the last bits of damage or can be used defensively as a 5/5 or to make something slightly bigger to survive a block. Overall this is a solid uncommon that I expect to go around pick 4-6. Not remotely playable in constructed for a 4 drop so best leave this wolf at grannies..

Constructed: -5/5 Limited: -5/5

I understand putting flavour into the set. I understand top down design and how awesome it is for the dvelopment team and for a lot of people ( see Jar of Eyeballs). However I don't appreciate it when i takes up one of my rare slots. This could of been uncommon easy, and not ruined limited. I dislike this card and that means I will open this and foil version of this at the pre release events.

Constructed: 2/5 Limited: 2/5


As Mr Flores stats in his article, this is like a inverted Kitchen Finks, the ubiquitous ouphe played in green and white decks since it's release. Whereas finks is relatively easy to cast and is just a pain in the arse to get rid off, this guy is slightly tougher to cast whilst being more of a pain to the opponents life total directly. There is no doubting this guy is powerful, but i think maybe the ETB tapped clause will limit the amount of play it see because the messenger will find it's home in aggro deck. Generally with an ability like undying you will want you 3 drop to be able to defend as well as attack the next turn. There will be someone who abuses the hell out of this card and makes it a 4-off in all black decks. The only thing i like him in is modern rock type deck which use smallpox and mulitple edict effects.




Constructed: 2.5/5 Limited: 3.5/5

Suddenly a constructed playable card appears, at least initally for block anyway. This card renders token based strategies moot, and makes sure you get all your damage through when alpha striking. I can see this in a white aggressive build. A deck based around humans would be a good example with gideon and this to top the curve off. An excellent limited effect for forcing through the last point or eliminating the token army on the other side of the board. Easily splashable, expect to see lots of this card in sideboards and 40 card deck in the next couple of months.

That is your lot folks, look out for spoilers through the day, and until tomorrow have a most excellent day.

Monday, 16 January 2012

Oozing and Ahhhing

Constructed: 1/5 Limited: 2/5

Predation isn't easy especially if you cost GGG. Unplayable outside of heavy green decks in limited, the ooze does a pretty good beating face if you land it early. Late it is just an annoying blocker, who people will either fly over or trample through. Was not expecting the indestructible, but it doesn't make up for the fact this card is subpar. Dead Weight, Claustrophobia, and Silent Departure all deal with it, so if faced with this in a pack of dark ascension just ship it left and take a better card. (In before I get crushed by this card in sealed).


Constructed: 1/5 Limited: 1/5

This pack isn't going to be feeding anytime soon. There are a few people who will want this in there commander decks but I don't think it will show up anywhere in standard decks. I wouldn't fault anyone for playing one copy in sealed  if you need some more cards to fill your deck out but I would advise against this in draft. It would be nice if you could draft some shenanigans involving this and the scaab guys and recursion...wait, just no. Sorry wolfpack, back to the woods with you.

Constructed: 1/5 Limited: 1.5/5

Interestingly designed card, I think this guy is just OK. A 2/3 flyer in any colour is nothing to scoff at, and accelerating you into your 5 and 6 drops is good. The trade off is that you don't get your 2/3 on your own turn. Fringe playability in limited doesn't usually translate well into the constructed meta and this doesn't either. I wouldn't be too sad to play this guy in my limited deck, but that is where he will stay.


Constructed: 0/5 Limited: 1.5/5

This card will lead to some blow-outs for sure. Smack this on some guy with a massive butt and some power and watch as your opponent squirms in their seat. I think you only want to play it in a deck where you can cast and flash it back and it just so happens that Green and Black have some of the better creatures to abuse this card with. Don't get me wrong, i am not saying you should auto pick this pack 1 pick 1, but picking this up maybe 9/10th is out of the question and pretty much makes the deck every time. No place in constructed decks and we will leave it at that.


Constructed: 4/5 Limited: 2/5

This card certainly puts a dampener on all those undying creatures that may show up in decks of the future. In standard he stops those and the new 1 drop zombie. In modern it stops more than just those. "Is that a nice Vengevine in your graveyard", " Shame about those Bloodghasts". Narcomebas just want to party because they're forever alone in the flues of their home world. The Grafdiggers has decreed it that you shall not pass. On top of this the cage prevent players from casting spells from their graveyards, shutting down strategies like burning vengeance, and any deck reliant on flashing back spells to gain card advantage over the opponent, like Solar Flare, or Innistrad Block BUG control lists that have been picking up pace in the daily events recently.

Being able to fetch this with Trinket mage helps its playability in standard, and I expect to see this pop up in sideboards across multiple formats. In Limited, its uses are.... well limited. A great sideboard card to bring in if your opponent is playing the spider spawning or burning vengeance deck but otherwise, think carefully before adding it to your main deck.

Constructed: 3/5 Limited: 3.5/5

What a name for a card....and the card isn't too bad either. Nice body coupled with a good mana cost mean this guy will probably find a home in aggressive red decks straight away. Not sure if he is as good or better than Hero of Oxid Ridge, only testing will tell. That ping ability will do more damage than you think, and thank someone holy, that it has haste so you "essentially" have a 4/3 when hitting a player. I think it might see more play in modern than standard in a creature heavy aggressive deck featuring Bloodbraid Elf, Boggart Ram Gang and Goblin Guide. Slamming when you have a few creatures out is going to put your opponent in world of hurt. In Limited, he just as good, forcing damage through even on stalemated boards. That extra couple of damage here and there will matter when push comes to shove. The lack of evasion is a slight issue but we can turn a blind eye the rider from hell can't we?


Constructed: 1.5/5 Limited: 2/5

I think wizards are trying to tell us something. Lets listen to them for a second...."Play black/white tokens". I am not sure this is the card, along with Sorin to push the archetype into the standard metagame, but they're are giving us all the tools to try. My issue with deck and any token strategies that are considering this card, is that there mana will be horrible. 4 Duals does not a 2 colour deck make. Even just playing Sorin off the 4 Isolated Chapels is pushing it and no Shimmering Grotto is not a card I want to be playing with. I am underwhelmed by this, but who knows it's ability might be powerful enough to push a token deck over the edge.

In limited this card is very good, if you can support it in your mana base. Black/White is notoriously bad for filled with powerful cards, but being clunky and having dodgy as hell mana so maybe B/W humans/tokens isn't something to be drafted. Perhaps drafting green/white and splashing this card off a grotto and an amulet might be a better proposition. You cannot deny this card is powerful, but it is lacking a home at the minute. We still have a little over 100 hundred cards to be spoiled and perhaps in those card might be something to help make this card a beating if you lay it down.

Sunday, 15 January 2012

Mikaeus isn't feeling to hot...guys...!

Good Morning to all those who take the time to click the link I post on facebook every morning, and put up with my musings on cards good or not. Not much came in over the weekend, but we got some powerful cards that will generate lots of talking points.

Constructed: 1/5 Limited: 2/5
One wolf does not a pack make. I have a feeling this was a 2/2 in testing however proved a little too strong in testing for limited. Does a nice job of forcing damage through on stalled board. Undying on this guy makes him better than he seems. He does fit into the vampire based decks who are wanting to force guys through so they can get their counters. I do not think it pushes it to a top tier drafting strategy, however the deck now bears consideration when pick from your cards.


 Constructed: 1/5 Limited: 4/5

Now this insect will give you a nasty bite. Many people on the web have drawn comparisons to Vengevine and most of us are aware about how good that card was. I do not think that is far comparison. The ability of Vengevine to hit the turn it came into play was underestimated and scared a lot of folk. The trade of Vigilance and Trample for the haste ability is what makes this card far, far worse in my opinion and the additional mana cannot be ignored either. A no go in constructed for me, however this guy is a beast in limited, and there are not many ways of dealing with in the set so far. 3 green is a little prohibitive, but I think you can get over the fact your playing green for this guy.


Constructed: 1/5 Limited: 3.5/5

This guy makes me want to draft triple Dark Ascension and all the undying creatures to make THAT deck. Without any other creature this guy is an underpowered 4/2 for 5R which is going to kill something when it comes back or nug the opponent for five essentially becoming a lava axe with a body. No evasion which drops it in my book, but hits hard and gets squeezes some more value out of your undying dudes. Unless someone can come up with a crazy deck involving this and Havengul lich (you know who you are) don't expect it to be gracing tournaments in the future.


Constructed: 1/5 Limited: 4/5

Well, well. What have you done Mikaeus. You used to be all holy and stuff, but who's batting for the other team now. ANOTHER limited fattie with evasion so make sure you save some removal if you put your opponent on having one of these. I think the pump is more relevant than the destroy human clause, although I could see people getting blow out by not reading the card properly. Gets in pretty well, and hits strongly. He is much better in sealed than draft but you cannot go wrong with Big Mik in either. He is a no go in constructed, he needs too much to go right to be good, and competes with some of the best creatures in magics history for his slot in the decks he goes in. Sorry Mik but your time is not now.

Thank you for reading and until next time, I leave you with this

Thursday, 12 January 2012

Thank God it's Friday

This brings us to the end of a fascinating week of spoilers. We've had new planeswalkers, hate bears and more to satisfy our need for shiny new cards.



Constructed: 1/5 Limited: 3/5

That is one pretty woman. Richard Gere eat your heart out. The mind control effect(s) has been powerful since the original one was printed, peaking I feel with Treachery, which was essentially free. This is a powerful repeatable mind control effect that lasts regardless of whether the creature leaves play. 1/1 is very fragile though leaving it drifting in the constructed card pool of unused cards I feel

It is a powerful effect in limited, you need some creatures for it to be amazing but it can turn the tide of game if left answered. It lack of any body is a concern for me to be committing to it first pick but you cannot deny, it is of a high power level.

Next up we have a trifecta of werewolves creatures spanning all rarities. Lets go from the ground up shall we?


Constructed: 1/5 Limited: 2/5

ANOTHER 4 DROP for the werewolf deck. The slot is getting pretty full and this card will be usurped by better cards such as Instigator Gang, and the Huntermaster of the Fells which I shall be going over later. Maybe a niche sideboard card, if there is a bonkers artifact printed but otherwise consign this bad boy to your collection box. A nice shatter effect in addition to the body makes it an able Tormented Pariah replacement, that will be more useful in the werewolf deck if that ever sees the light of day. A nice mid to late pick in limited, don't expect anything amazing from this card but I think it always justifies the slot in your deck.



Constructed: 1.5/5 Limited: 3/5

The one drop the werewolf deck needed? I have my doubts but I have been proven wrong before. It certainly is aggressive enough for the deck and plays to werewolves strengths by doing stuff with you mana during your turn without casting any spells. The front side for me is the better side for constructed. I never see people flipping it and then paying for the pump, you are just begging to get blow out by a doom blade or the such like. Slightly better in limited for being in an under drafted colour, it is fine on it's own in a deck with no werewolf support and even better with some support. A high pick for sure, just make sure green is open first.



Constructed: 3/5 Limited: 4/5

The big daddy of them all, the Huntmaster. This is every bit as good as advertised and I think maybe has a shot at being a player in the standard metagame. He does his best kitchen finks impression when entering the battlefield, bringing a friend along with him. 4 power for 4 mana across 2 guys is a good start. When you transform him, he maintains the P/T ratio to mana cost and adding trample to the mix, meaning he hits fast and hard. The additional 2 damage to opponent and to a creature they control (optional) is a nice touch, making transforming him gives you a searing blaze or lash out type effect, both of which saw play. The only things I think holding him back is his colour restrictions and the fact he doesn't synergies well with the other lord printed in this set Immerwolf. Don't let that put you of picking this card up, because he is powerful and will see play.

40 card wise, he is a definite first pick and build around me card. Take him early and force red/green werewolves. With this guy leading the fight it will be tough for your opponents to beat you.


Constructed: 2(speculative 3)/5 Limited: 3.5/5

Your standard fare 3/3 for 5 flyer. This is going to excellent in limited as most flyers are. May have trouble connecting from time to time, because of all the spirits floating around.  Trading a removal spell for a card in there hand, potentially something you cannot deal with is worth it.The interesting thing too me about this card is that when the card gets exiled you usually have to keep the creature in play or there is a time restriction on the casting of the card. This has neither, which makes me wonder whether it might have some constructed applications in control mirrors? Other than that do not expect this fiend to be taking a bite out of your life total in constructed any time soon.

That is all for this week...I will be reporting sporadically over the weekend as we maybe get some more spoilerage. Have a great weekend and I will see you on the otherside

Wednesday, 11 January 2012

Thursday, Thursday, gonna get down on Thursday!

It is that time of the day again folks, hold on to your headgear, lets do this.

Constructed: 1/5 Limited: 1.5/5

A Llanowar elf of sorts :p. I think this is an underwhelming common that might see some fringe play in a constructed deck that is in need of Avacyn's pilgrim 5-8 however those deck do not need any more ramping cards such as this. The reverse is nice though. A vigilant bear that provides double mana is not something to be scoffed at. It seems to me though it might be too much for the deck that wants the flipside and not the frontside. If you can play the next card I am going over whilst this creature is flipped then all the better, but then we have the classic case of playing one card to make another better..


Constructed: ?/5 Limited: 2.5/5

As I said above, this is a card that could improve the fortunes of many fringe playable cards in this block and the previous. Immerwolf ( Everwolf?) gives all other werewolves and wolves you control +1/+1 for those who don't understand German, which is nice. The were-deck has 2 lords now between this and the mayor and maybe could see some play. A lot of what makes this card better however is it's second function. Werewolves you control that are not humans, meaning the flipped versions, cannot be transformed. That means the Immerwolf locks all humans that have transformed into their were-states. The issues presented by that sort of deck are that you need to sacrifice a turn to flip your guys. I know some people would scream at me and say that "Moonmist is a card" and "Your opponent could miss a spell" but they're wrong. I think maybe this helps the deck out by pumping both sides and if you manage to flip your guys, keeping them flipped is a good thing. I honest don't know how to rate this card in constructed until we see the 1 drop green werewolf and how aggressive it is.

From the uncertain nature of the Immerwolf to contacting those who have passed on.


Constructed: 1/5 Limited: 1/5

Sitting around and thinking about this card is not going to help improve it. Flavourful and a perfect fit for the block aside this doesn't do what you want from a card like this. The tokens do not have haste so you cannot take advantage of larger creatures which may of died such as the reaver from yesterday. The only good point of the card is that it activates in both players turn, meaning you have an extra blocker but really who blocks anyway. Sorry Wizards, but try give them haste next time....


Constructed: 3/5 Limited: 4/5

Now this is a mythic. Would I like to buy back all my best creatures for an additional cost of 1....yes please. If you get back your own durdles that your opponent has killed then ok, that is good. Think about if you are playing constructed, and rebuying a grave titan..Better yet, you opponent has one of the new Reavers and have this guy...Shit you're thinking, how do get rid of it. How about casting Snapcaster Mage from you bin, and flashing back that dismember or go for the throat you wasted earlier... I think this card has potential in constructed but maybe needs the right home in a control deck with much removal. Maybe this starts as a one-of in most U/B deck then grows in numbers, time will tell.

In Limited this rules the roost, being able to cast any of your creatures again for an additional 1 is game changing. You see this, you pick this, and move on with your life.



Constructed: 3/5 Limited 2/5

Thorn of amethyst never looked so good. This card is another in the long line of hate bears to be printed at rare other such notables include Gaddock Teeg and Grand Abolisher. This is more comparable to Kataki's War Wage than any of the others. It destroys storm combo's of any kind, and making people pay 1 extra for removal spells isn't to bad either. This sees plays more in modern and legacy than in standard, however it does fell the 2 slot in human deck more admirably than Grand Abolisher at the minute with the prevalence of spell based decks.

Limited wise, I maybe wouldn't take it over a high calibre piece of removal, but it should be gone by pick 3. One white mana makes this eminently splash-able  in most decks although I would recommend against it. A solid card overall that will see more action in 60 rather than 40 card decks.


Constructed: 1/5 Limited: 2.5/5

An underpowered front side changes to a powerful backside which once flipped, I think could take win a few games. Not many decks can deal with a 4/5 in this limited format, and when he hits he hits hard and nets you cards. The only thing I dislike about this card is that it is green, but i think  i can forgive and forget.

Right that is it for today, I will return tomorrow as always with some more new cards from Dark Ascension